Game Addiction Scale
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About Game Addiction Scale
The game addiction scale consisted of 21 items (Appendix). Three items were created for each of the previously identified criteria: salience, tolerance, mood modification, relapse, withdrawal, conflict, and problems. The items were randomly distributed over the scale.
According to Young (1998), addiction is present when a person meets the specified criteria during a period of six months. In accordance with this semiannual criterion, every item in our scale was preceded by the statement: ‘‘How often during the last six months: : : ?’’ Players rated all game addiction items on a 5-point continuum scale: 1 (never), 2 (rarely), 3 (sometimes), 4 (often), 5 (very often). According to Comrey (1988), such a 5-point rating scale offers sufficient distribution of responses.